1,634 research outputs found

    Exploring urban retail phase transitions – 1: an analysis system

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    A key area in the analysis of the evolution of urban structure through modelling is identifying phase transitions. At these critical points, the structure changes radically. In planning terms, effective analysis would allow us to work towards or away such transitions depending on whether it was a beneficial or detrimental change. A simple aggregate retail model is used here to illustrate the argument. Such explorations have been carried out in the past. Here we present more powerful visualization methods that facilitate the exploration of phase changes in more depth. This prototype offers a good foundation for the development of more realistic systems in the future

    Support for participation in electronic paper prototyping

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    In this paper, we examine a range of tools for early prototyping of interactive systems that might be described as enabling 'electronic paper prototyping'. We then introduce Gabbeh, a prototype that we are developing to re-enable participatory design when using such tools. Paper-prototyping is an established approach to the creation of early prototypes in the participatory design of computer systems. Recent years have seen the rapid development of new interaction devices in which a display screen is combined with pen-based input to allow users to create sketches or hand-written notes in an interaction that is similar to writing with a pen on paper. Research with such devices has shown how this capability can be used to rapidly create simple prototypes of interactive systems such as websites. However, previous systems have not considered how end-users and other stakeholders could contribute to design dialogues around such prototypes.</p

    Ethnic parity in labour market outcomes for benefit claimants

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    A significant gap exists in the UK between the employment rate for Ethnic Minorities and that for Whites. From a policy perspective, it is important to know whether this gap is due to differences in the characteristics of White and Ethnic Minority groups (which reduce the employability of Ethnic Minority groups relative to Whites) or whether it results from some form of discriminatory behaviour in the labour market. In this paper, we use administrative data to estimate ethnic differences in employment and benefit receipt amongst individuals who began claiming a Jobcentre Plus benefit in 2003. In contrast to much of the previous UK literature, we use a number of different quantitative techniques to estimate this gap, and show that in a lot of cases the estimates obtained are very sensitive to the techniques used. We argue that for the questions we are interested in and the data we have, propensity score matching methods are the most robust approach to estimating ethnic parity. We compare this preferred approach with estimates derived using alternative approaches commonly used in the literature (generally regression-based techniques) to determine the extent to which more straightforward methods are able to replicate those produced by matching. In many cases, it turns out not to be possible to calculate satisfactory quantitative estimates even with matching techniques: the characteristics of Whites and Ethnic Minorities are simply too different before the Jobcentre Plus intervention to reliably estimate the parameters of interest. Moreover, for a number of the groups, results seem to be very sensitive to the methodology used. This calls into question previous results based on simple regression techniques, which are likely to hide the fact that observationally different ethnic groups are de facto being compared on the basis of parametric extrapolations. Two groups for which it was possible to calculate reasonably reliable results are incapacity benefit (IB) and income support (IS). For these groups we find that large and significant raw penalties almost always disappear once we appropriately control for pre-inflow background and labour market characteristics. There is also a good degree of consistency across methodologies

    Using Pattern Languages in Participatory Design

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    In this paper, we examine the contribution that pattern languages could make to user participation in the design of interactive systems, and we report on our experiences of using pattern languages in this way. In recent years, there has been a growing interest in the use of patterns and pattern languages in the design of interactive systems. Pattern languages were originally developed by the architect, Christopher Alexander, both as a way of understanding the nature of building designs that promote a ‘humane’ or living built environment; and as a practical tool to aid in participatory design of buildings. Our experience suggests that pattern languages do have considerable potential to support participatory design in HCI, but that many pragmatic issues remain to be resolved

    From exploration to imitation: using learnt internal models to imitate others

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    We present an architecture that enables asocial and social learning mechanisms to be combined in a unified framework on a robot. The robot learns two kinds of internal models by interacting with the environment with no a priori knowledge of its own motor system: internal object models are learnt about how its motor system and other objects appear in its sensor data; internal control models are learnt by babbling and represent how the robot controls objects. These asocially-learnt models of the robot’s motor system are used to understand the actions of a human demonstrator on objects that they can both interact with. Knowledge acquired through self-exploration is therefore used as a bootstrapping mechanism to understand others and benefit from their knowledge

    Make it so! Jean-Luc Picard, Bart Simpson and the design of e-public services

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    In this paper, we report on a project applying participatory design methods to include people who have experience of social exclusion (in one form or another) in designing possible technologies for e-(local)-government services. The work was part of a project for the Office of the Deputy Prime Minister in the UK, and was concerned with ‘access tokens’ that can provide personal identification for individuals accessing public services, based on technologies such as multi-functional smartcards, flash memory sticks, mobile phone SIMs or similar devices. In particular we report on our experience using the ‘pastiche scenarios’ technique recently developed by Mark Blythe. Our findings indicate that the technique can be effective and engaging in helping people to create realistic scenarios of future technology use and highlight some possible pitfalls to consider when using this technique.</p

    Representing older people: towards meaningful images of the user in design scenarios

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    Designing for older people requires the consideration of a range of difficult and sometimes highly personal design problems. Issues such as fear, loneliness, dependency, and physical decline may be difficult to observe or discuss in interviews. Pastiche scenarios and pastiche personae are techniques that employ characters to create a space for the discussion of new technological developments and as a means to explore user experience. This paper argues that the use of such characters can help to overcome restrictive notions of older people by disrupting designers' prior assumptions. In this paper, we reflect on our experiences using pastiche techniques in two separate technology design projects that sought to address the needs of older people. In the first case pastiche scenarios were developed by the designers of the system and used as discussion documents with users. In the second case, pastiche personae were used by groups of users themselves to generate scenarios which were scribed for later use by the design team. We explore how the use of fictional characters and settings can generate new ideas and undermine rhetorical devices within scenarios that attempt to fit characters to the technology, rather than vice versa. To assist in future development of pastiche techniques in designing for older people, we provide an array of fictional older characters drawn from literary and popular culture.</p

    National evaluation of the neighbourhood nurseries: impact report

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    This study assessed the impact of NNI on parental employment, use of formal childcare, and take-up of benefits and tax credits, particularly for disadvantaged groups such as lone parents, low income families and ethnic minority groups

    Learning models of camera control for imitation in football matches

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    In this paper, we present ongoing work towards a system capable of learning from and imitating the movement of a trained cameraman and his director covering a football match. Useful features such as the pitch and the movement of players in the scene are detected using various computer vision techniques. In simulation, a robotic camera trains its own internal model for how it can affect these features. The movement of a real cameraman in an actual football game can be imitated by using this internal model

    Tracking football player movement from a single moving camera using particle filters

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    This paper deals with the problem of tracking football players in a football match using data from a single moving camera. Tracking footballers from a single video source is difficult: not only do the football players occlude each other, but they frequently enter and leave the cameras field of view, making initialisation and destruction of a players tracking a difficult task. The system presented here uses particle filters to track players. The multiple state estimates used by a particle filter provide an elegant method for maintaining tracking of players following an occlusion. Automated tracking can be achieved by creating and stopping particle filters depending on the input player data
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